Following a taste of world peace courtesy of Pokemon Go, there's no question that the monster collecting series is about as ubiquitous gaming titles around. Pikachu is every bit as recognizable as Disney's mascot, perhaps even more. The ongoing frenzy around trading card values guarantees almost daily Pokemon headlines. It would be hard-pressed to find a pocket monster game that failed to move at least a couple million units. Remarkably, unofficial Pokémon games achieve popularity annually.
However in spite of that pervasiveness and fame, there are still Pokémon games that are totally underappreciated. These represent titles that failed to receive their fair shake, or were overshadowed by the hype of the core series. These are Pokémon games released on ill-fated consoles or online offerings, or were early forays onto new mediums. Frequently, they are Pokémon games that probably would have flourished if they had received sequels or contemporary re-releases. With these criteria in mind, this list will not be just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Still, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?
Pokémon Ranch: The Chill Precursor
An excessive number of Pokémon games emphasize the battling aspect of the series, and far too few of them focus on the everyday realities that would come with living with a pet. Sure, modern titles include minor mechanics like these in modern games—players may play with your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to store monsters from various titles. Reviews from its release noted Ranch was a poor if not truly ugly game. I'm not here to argue against these claims, but it compels me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
True to its title, the game is set on a ranch where your Mii avatars—get this—simply hang out with your pals. The interactions with Pokémon were basic, and a lot of the draw was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of coexisting with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.
Ranch came out long before Stardew Valley kicked off the lasting craze of comfort gaming. It was before the proliferation of passive games, and the video playthrough normalization of viewing games you aren't playing. Most people never understood that Ranch's concept to observe your critters as much as you play with them didn't mask a shallow core. In actuality, Ranch's attention to detail was so remarkable, a live stream dedicated to broadcasting the game 24/7. The individual who runs the channel states that, after nearly two decades of playing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Strategic Board Game Lost
Are you aware that Pokemon once had an official board game with action figures? Pokemon Duel was the 2016 effort to adapt the physical experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest forays into the world of freemium phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was incentive to do so, given the slow progression for new pieces.
All of these poor design choices masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of complexity, approachability, game design, and features in general," another commenter declared. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."
Regrettably, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's predatory monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique board structure made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Whimsical Experiment
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so silly, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially complex or deep game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.
With dozens of mainline entries and derivative titles, chances are that I didn't mention that one Pokémon game you totally love but contend that too few people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball with affection notwithstanding argu